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Requiro - UI

This are the finished works for my school project Requiro. A visual novel set in a medieval fantasy world, in wich you have to save a village from a rampaging monster. I was responible for the UI and the design of the main character and the monster. We are very happy with how the game turned out and if you want to try it yourself, follow the link below.
https://s4g.itch.io/requiro

The map lets you choose the next location you want to go to and informs you about the remaining time.

The map lets you choose the next location you want to go to and informs you about the remaining time.

I kept the UI very much book themed and tried to work with the style of old biology books or explorers journals. For that I added drawings of bones or organs.

I kept the UI very much book themed and tried to work with the style of old biology books or explorers journals. For that I added drawings of bones or organs.

Our game has multiple endings, represented by these drawings. I tried to capture the core of the text in the drawing, so the player could visualize the achieved ending better. This picture shows the worst ending possible.

Our game has multiple endings, represented by these drawings. I tried to capture the core of the text in the drawing, so the player could visualize the achieved ending better. This picture shows the worst ending possible.

Bad Ending

Bad Ending

Best Ending.

Best Ending.

Alternative Ending.

Alternative Ending.

Textbox in wich story is told and the player makes his decisiones.

Textbox in wich story is told and the player makes his decisiones.